Mass Effect Legendary Edition June Patch

Shepard applies some patches

Mass Effect Legendary Edition June Patch

A new Mass Effect Legendary Edition patch is now out across all platforms and brings improvements for all three titles in the package. Complete patch notes below:


General

  • English spoken dialogue can now be selected separately from subtitle language

  • Resolved issues with unlocking some achievements/trophies, such as the Paramours or kill count trackers

  • Corrected pre-rendered cutscenes that were darker than intended after the previous update

  • Wireless headsets/devices no longer cause issues with the Xbox launcher

  • Improved PC performance across various hardware configurations, including on Virmire

  • Fixed an issue on PC where non-standard characters in the operating system’s username would prevent the game from launching

  • Removed the dependency on the AVX instruction set in the launcher

  • Other minor calibrations and fixes, including some instances of crashing


Mass Effect

  • Fixed an issue that prevented players from reaching the max level

  • Fixed an issue where tier VII Spectre - Master Gear was inaccessible

  • Various collision improvements

  • Fixed an issue that would prevent the ability to interact with objects

  • Lowered audio volume on Mass Relay load screens

  • Improved eye animations for male characters in some scenes


Mass Effect 2

  • Toned down the intensity of fog on Illium

  • Fixed an issue where a character’s eyes at the end of the Overlord DLC were unintentionally red

  • Reduced the max credits that can be carried from Mass Effect to Mass Effect 2 down to 100k for more balanced early-game progression

  • Credit carryover maximum now matches carryover from the original release

  • Posthumous banking fees are a lot! It’s a great way to dodge taxes.


Mass Effect 3

  • Resolved an issue where English dialogue no longer played during the Citadel DLC for German and Italian localizations

  • Fixed an issue where some key characters weren’t appearing as intended during the Citadel DLC

[SOURCE www.ea.com]