CD Projekt Red reveals Cyberpunk 2077 early Patch 1.2 details

New upgrades for Cyberpunk 2077

CD Project starting to fix Cyberpunk 2077 with new patch

After being delayed due to attack from an anonymous hacker, CD Projekt Red has now listed general details about Patch 1.2 on their official website, and has posted videos demonstrating the new changes for Cyberpunk 2077. CD Projekt Red have clarified this is not the full patch notes. The changes are listed below with CDPR providing their respective explanation:

Police A.I

“This is an important step in addressing the behaviour of the police in our game. It should decrease the problem of NPCs spawning behind players' backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported. We've also added a recon "drone" unit to create the feeling of the police assessing the situation.”


"Analysing feedback on our driving model suggested a lot of players were having issues with the speed of the steering. Most complaints came from players using keyboards on PC or were on platforms with lower frame rates, and centred around how hard it was to keep cars off the sidewalks and such.
We have added a Steering Sensitivity slider to the Options menu. This allows the steering speed for all vehicles and all input devices to be slowed down, without affecting the maximum turn radius.
When experiencing lower frame rates, our cars were harder to control. We traced this to some code that wasn't handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS.
Last, we looked at a bunch of tweaks to individual cars and adjusted some of them that were too twitchy in low frame rates, including the player's Archer Hella."

Getting Unstuck

"There are cases where our vehicles can get beached or high centred on stuff in Night City. We have now added an Unstuck feature that kicks in when you are accelerating and not moving. While holding down the accelerator, you can now rock the vehicle forward or back, or rotate it left/right."

Dodge Action

Dodge on double-tapping a movement key can be turned off in the Controls settings. The Dodge action can still be performed by double-tapping the Crouch (toggle) action key (default C).
It should now be more feasible to move WASD bindings around the keyboard. There still remain a few bindings that need to be addressed, but these should be fixed in upcoming patches.

What do you all think? CD Projekt has their priorities right? Or is it still not enough?