The developer has played their hand in creating this new, dynamic system
Published by Warner Brother Games and developed by Turtle Rock Studios, Back 4 Blood is the spiritual successor to 2008’s Left 4 Dead. The team who created the classic zombie FPS multiplayer game comprise Turtle Rock Studios. Now they introduce a dynamic, new gameplay system in Back 4 Blood, which builds upon the gameplay foundations created by their earlier work.
The card system is the new aforementioned gameplay system and the developers’ goal is for it to add further replayability and deeper complexity to the overall game.
Back 4 Blood’s player actions and situations are monitored by the Game Director (refers to the game’s advanced A.I, not actual real life person), who deals with a set of Corruption cards that creates obstacles for players. Once the Game Director’s cards are down, players can select either pre-made or custom made decks to draw a handful of cards. The player cards provide buffs and bonuses such as more ammo or replenished health. By earning skill points in the Game Director’s challenges, allows further enhancements to players decks with vast array of customisable card options built in the game.
Turtle Rock Studios emphasise the card system will not be microtransaction orientated, nor will they be available to purchase via any in-game or first-party storefronts. They state post-launch paid content will be released, but the cards will not be pay-to-win. In relation to the ‘earn rewards’ message seen in the trailer, Turtle Rock Studios says it refers to non pay-to-win cosmetics only.
Back 4 Blood will be available on PS4/5, Xbox One, Xbox Series X/S and PC for an October 12 release.
What does everyone make of the card system?